![]() There is now a RNG system for the weapons, gems (which are mods for your character, guns, and even co-op experiences, which is also a new mechanic), there is a Diablo-esque difficulty system, which will make the game initially easier in comparison to it's predeccesor, 'free-roam' (which is more akin to a giant area for each mission), side missions from the main missions, challenges, and even more muddled stuff that makes Shadow Warrior 2 feel like a mesh of the original Shadow Warrior premise with Borderlands 2 and Diablo 3 tacked on. With that being said, Shadow Warrior 2 is a muddled, bottom heavy game with one too many mehanics from it's prior game, making it off putting for some. Now, while I can commend the developers for trying to make the game bigger in scope than it's predecessor, and to give credit where credit is due, they put a lot of effort and time to make Shadow Warrior 2 comparatively different from before. ![]() So Shadow Warrior 2 is the bigger and ultimately bottom heavy cousin of the previous game, basically expanding on most of the things that was present in the game: the gore has increased, the visuals even more radiant and sometimes overabundant, the rpg progression system expanded upon, and the jokes more continuous. ![]() ![]() This review contains spoilers, click expand to view.īeen a while since I've done a review for a game, but I figure that I can finally do one as I'm currently working on five games at once for a final consensus on it, this being one. ![]()
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